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Mossfang Clan
forest · earth
Mossfang wolves are the wielder of earth powers. Similar to their ancestors, they live in their close knit families and they use their earth abilities to provide shelter for their clan even at the harshest of times. With their connection to earth being stronger since their evolution, they started using their earth powers to locate and hunt their prey more efficiently. With their advanced tracking abilities and fur that is merged with earth itself, they are more than capable of finding enemies from far distances and ambushing them before their unfortunate prey even sense that they are getting hunted.

Riverbeak Clan
lake · water
Riverbeak peacocks are the wielders of water powers. During their evolution with the water elements, they learned how to navigate ebb and flow both in nature and in negotiations. They are regal masters of diplomacy that know the value of relationships. But beware because if you ever wrong them, you will feel their revenge in the most subtle but painful ways.

Emberjumper Clan
Desert · Fire
When the apocalypse hit, the ancestors of Emberjumper Jerboas did what they do best, survive. They adapted to their harsh environment and merged with the heat of the desert, gaining the ability to bend fire to their will. Now Emberjumpers use their numbers and fire powers in order to outmaneuver anyone who dares to hunt them. Whenever they see an opportunity to benefit them, they seize the moment and disappear as fast as they appeared.

Snowveil Clan
Tundra · Ice
The ancestors of the Snowveil Martens were territorial predators, built for the cold and fiercely protective of their ground. As they adapted, they learned to bend the snow and ice around them, and the land itself became their weapon. Few things can stand in the way of their ice swords once they've set their sights on a prize. Rival clans have good reason to guard their valuables, but a marten knows how and when to pick a fight, and never wastes a battle it doesn't need.
Players
3 to 6
Playtime
1.5 to 2 Hours
Genre
Post-Apocalyptic, Elemental, Animal, Eco-Fantasy
Mechanics
Cooperative Strategy, Social Deduction / Hidden Role, Trade, Asymmetrical, Resource Management
Biomes
Savannah, Tundra, Mountains, Forest, Lake, Desert
Elements
Lightning, Ice, Air, Earth, Water, Fire
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